Which games will take advantage of the PS4 Pro?

We’re one week away from the launch of the PS4 Pro, and Sony has finally unveiled which games will support the additional horsepower in its new hardware. Over 30 games, new and old, will be Pro-optimized on day one, and at least 46 games in total will take advantage of Sony’s half-step by the end of 2016. As of right now, this is what we’re looking at:

  • Battlefield 1
  • Battlezone
  • Bound
  • Call Of Duty: Black Ops 3
  • Call of Duty: Infinite Warfare
  • Call of Duty: Modern Warfare Remastered
  • Deus Ex: Mankind Divided
  • Dishonored 2
  • Driveclub VR
  • EA Sports FIFA 17
  • Firewatch
  • Helldivers
  • Hitman
  • Hustle Kings
  • Infamous: First Light
  • Infamous: Second Son
  • Knack
  • Mafia III
  • Mantis Burn Racing
  • Middle-earth: Shadow of Mordor
  • NBA 2K17
  • Neon Chrome
  • Paragon
  • PlayStation VR Worlds
  • Ratchet & Clank
  • Rez Infinite
  • RIGS Mechanized Combat League
  • Rise Of The Tomb Raider
  • Robinson: The Journey
  • Smite
  • Super Stardust Ultra
  • The Elders Scrolls Online: Tamriel Unlimited
  • The Elders Scrolls: Skyrim Special Edition
  • The Last Of Us Remastered
  • The Last Of Us: Left Behind Standalone
  • The Playroom VR
  • Thumper
  • Titanfall 2
  • Uncharted 4: A Thief’s End
  • Until Dawn: Rush of Blood
  • Viking Squad
  • Wheels of Aurelia
  • World Of Tanks
  • XCOM 2

The presence of November releases like Dishonored 2 and Call of Duty: Infinite Warfare on that list aren’t at all surprising, but it’s nice to see other games getting some TLC as well. First-party games like The Last of Us and Knack are getting updated, VR-focused titles like Rez Infinite and Battlezone will benefit, and a surprising number of free-to-play releases like Smite and World of Tanks will get a new coat of paint as well. The full list of games was posted over at the European PlayStation blog, and that team will be updating the list as more titles are confirmed.

Of course, the entire PS4 catalog will continue to work with the new machine, but these specific titles will look and perform better on the Pro — not entirely dissimilar to the way Nintendo handled the Game Boy Color. The only major difference here is that there won’t be any PS4 Pro exclusives. Every game is being forced on both the standard and Pro models for the time being, but that policy could change in a year or two.

While some games like Thumper and The Last of Us will render natively at 2160p, don’t expect most of these games to hit 4K without upscaling. Many titles will be using checkerboard rendering to hit 4K, but some titles will simply render at regular ol’ 1080p. For example, Sony called out Shadow of Mordor as a native 1080p game with the addition of supersampling anti-aliasing with the PS4 Pro patch in place.

We’ve been following this new hardware for most of 2016, and now we’re just a few days away from seeing what it’s really capable of handling. We’ll be doing a hands-on review of the hardware after launch on November 10th, so check back for continuing PS4 Pro coverage.

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